THEMIS K.

🦈 🪼 🐬 🐡 🦑 🦞 🐋 🐠 🎣

NYC-based multi-disciplinary designer (& fish fanatic) who designs and codes websites, animates, makes books, made a chrome extension (once), and more

My work is maximalist in nature — not necessarily visually, but through the inclusion of many thoughts and ideas. I approach design using a research based process through the meticulous collection of visuals and writing.

Aside from the ocean my other interests include fashion, art, culture, technology, archiving, and food history. 

BFA in Communication Design, minors in Art & Design History and Immersive Storytelling from Parsons School of Design.

site last updated:  June 10th, 2025.

THEMIS.KUNG.01@GMAIL.COM
@THEMISNK
PLAYTIME
VIDEO & SOCIAL






🦈
(1)

RHIZOME:
A (BRIEF) HISTORY OF SOFTWARE ART

  
video editing.


As part of Rhizome’s promotional campaign for their Rhizome World exhibition, this carousel post was created to provide a brief introduction to both Rhizome’s work and the history of software art. Taking inspiration from old video footage and analog technology, this work was created as part of my position at Digital Counsel in collaboration with the team.  



🪼
(2)

TEIGER FOUNDATION: CURATOR SPOTLIGHTS

  
video editing.


Curator Spotlights
is an ongoing short-form series on Teiger Foundation’s instagram that highlights the work and voices of curators, providing insights into their curatorial practices, backgrounds, and current projects. One of the main goals of this video series is to humanize the mystique of the curator and give insights into how curatorial practices have shifted.



🐬
(3)

HYUNDAI ARTLAB: KOHUI

  
video editing.


To celebrate Earth Day in 2025, this carousel post was created to rehighlighted artist Kohui’s digital commission. I worked alongside the team at Digital Counsel to create this post to highlight some behind-the-scenes footage of the creation of the work. 



🐡
(4)

MANY DESIGN: 
SOCIAL REFRESH

  animation. photography. motion graphics.


MANY is a service design studio that focuses on using design to advance progressive initiatives. As part of its social and web refresh, I created a series of animations and motion graphics using the studio’s pre-existing work. These deliverables were designed to highlight the work for its social launch and support MANY’s new documentation process.



🦑
(5)

FORT MAKERS: PRODUCT PROMOS

  
motion graphics.


These whimsy reels were created during my position at Digital Counsel to promote the products sold by Fort Makers, a home goods brand that sells products by multidisiplinary artists. 



🦞
(6)

G-CHAT FROM DECEMBER 2011

  
3D animation, 6m40s.


As part of my project FORCING EVERYTHING I’VE LOST TO RETURN, I mined through my digital past and encountered this G-chat thread. A large part of the project involved reusing and recontextualizing my past and thus I repurposed one of my favorite chat threads into an animation. This short animation features a characterized (fishified) version of myself, my cousin, and my sibiling. 



🐋
(8)

POSTERS + FLYERS

  
editorial.


Here are some posters and invitations I’ve designed that exist on digital platforms accross social, web, and email. 



🐠
(9)

FINDING MY LOST LIVESTREAMS

  
video, 20m.


This five-part video marks the beginning of my project, FORCING EVERYTHING I’VE LOST TO RETURN by combining new and found footage to document my tangential process of looking for the livestreams I made when I was ten. I mined through various sources of evidence which included going through old email accounts (thank you google suite), the wayback machine, and old cloud files.